Banks and prism ivisible inc1/3/2024 Support : A character with augments and starting items geared towards providing utility for a team, often in the form of easy power generation. ![]() We also include in this category characters that for whatever reason require a credit investment to be most useful, even if they pay that investment back in unusual ways (Archive Xu, Olivia). Hard carries have the weakest loadouts but the most potential (Sharp, Archive Prism). Soft carries either have half-decent starting loadouts (Draco, Shalem 11) or augments that are immediately useful (Nika). These unique strengths are usually balanced out by low/awkward stats or crappy item loadouts. In carries, we're looking primarily for powerful innate augments or exclusive items. Can still be the backbone of a team, but pays for an easier early game with a more challenging late game. Soft Carry : A carry that is, compared to the hard carry, more effective early and less effective late. Generally weak and vulnerable in early missions, but becomes devastating after enough credits are invested. Hard Carry : The most extreme form of carry. ![]() Starts out weak in the early missions, but with the right items and/or augments becomes far more powerful than other agents, usually but not always in terms of combat capabilities. I'm going to be using terminology here that should be intimately familiar to any of you MOBA players around here, but for those who haven't seen these terms before, I'll define them right here.Ĭarry: A powerhouse character that generally forms the core of the team.
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